Unihfy Games

Cosmic Merge

Cosmic Merge

MergeSliding TilesSpacePuzzleStrategyHigh ScoreCasualBrain TeaserUndoSingle Player

Games > Cosmic Merge

Play Cosmic Merge • Free

Slide a 4x4 grid of cosmic objects and merge matching pairs to climb the scale of the universe. Two grains of Dust make a Meteor, two Meteors an Asteroid, and eleven rungs later you reach a Black Hole. Three undos per run and a scale chart that tracks how far you've come.

Genre: Merge Puzzle

Difficulty: Easy to learn, Hard to master

About Cosmic Merge

Undo is limited to three per run

Every run gives you exactly three undos, and the button shows how many you have left before greying out at zero. Only moves that actually changed the board can be undone - a move into a wall that shifted nothing costs you nothing.

The count survives a page reload, so refreshing is not a way to top it back up. Starting a new run is what refills it. This matters more than it sounds: the temptation is to burn all three early recovering from small mistakes, which leaves nothing for the position that actually decides the run.

You can also undo out of a finished game. If the board fills and you still have an undo in hand, stepping back one move sometimes reveals a merge you missed, so it is worth checking before accepting the loss.

The scale is a ladder, not a score

Eleven named rungs run from Dust up to Black Hole: Dust, Meteor, Asteroid, Comet, Moon, Planet, Gas Giant, Star, Giant Star, Supernova, Black Hole. Each one is worth exactly twice the one below it, so the ladder is the doubling made visible.

The chart tracks your progress rather than just listing the objects. Rungs you have already built stay lit, and the next one up is boxed so you always know what the current target is. It answers the question the board alone does not - how far along you actually are.

Past the Black Hole the ladder keeps going to Quasar and Galaxy, and anything beyond that is simply labelled Universe. Most runs end long before that point.

Keep your largest object in a corner

The single most useful habit is parking your biggest object in one corner and building along the edge beside it. If the largest thing on the board wanders into the middle it splits your space in two and blocks merges on both sides.

The practical version of this is to avoid one of the four directions almost entirely. If your anchor sits bottom-left, stop pressing up. Every press of the direction you are avoiding risks dragging the anchor out of its corner, which is the move that quietly loses most runs.

New objects appear in random empty cells, so a board that is nearly full gives you very little room to recover. Merging early and often to keep cells free is usually better than hoarding matched pairs for later.

What the game keeps

Your current board, your score and your remaining undos are all saved in the browser, so closing the tab mid-run and coming back later picks up exactly where you left off.

Your best score persists separately and survives a new run. Clearing your browser data clears both.

There are no levels, unlocks or difficulty settings - every run uses the same rules, and the only thing that changes between them is where the objects happen to appear.

Reviewed By
Omik Babariya

Developer · Quiz Editor

Omik Babariya is a full-stack developer and quiz editor at Unihfy Games. He writes most of the quiz questions, works on the sports and entertainment articles, and has built and tested a number of the games on the site.

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Game Created By

Unihfy Games

Cosmic Merge is an original game created and published by Unihfy Games. We continue to improve it with new features, gameplay enhancements, and platform optimizations.

Game created by Unihfy Games.

Proprietary SoftwareAll game credits

How to Play

  • The board starts with two Dust objects on a 4x4 grid.
  • Each arrow key or swipe slides every object as far as it will go in that direction.
  • When two matching objects collide they merge into the next thing up the cosmic scale - two Dust become a Meteor, two Meteors an Asteroid, and so on.
  • A new object appears in a random empty cell after any move that changed the board, almost always Dust and occasionally a Meteor.
  • The scale chart beside the board lights up every rung you have reached and highlights the one you are working toward.
  • Reaching a Black Hole wins the run, and you can keep playing past it toward Quasar, Galaxy and beyond.
  • The run ends when the grid is full and no two neighbouring objects match.
  • Your best score is kept in the browser between visits.

Gameplay Preview

Features

Eleven named rungs from Dust to Black Hole, each worth double the last
A live scale chart that lights up what you've reached and marks what's next
Three undos per run, with the count shown on the button and kept across reloads
Undo available even from a full board, so a missed merge can still be recovered
Play continues past the Black Hole toward Quasar, Galaxy and beyond
Score and best score tracked separately, with the best kept between visits
Auto-save that restores your board, score and remaining undos
Arrow keys on desktop and swipe controls on touchscreens
A board that scales to fit the screen without scrolling, on phone or desktop
Instant restart with no page reload

FAQs

What is the goal in Cosmic Merge?

Merge matching objects to climb the cosmic scale and build a Black Hole. That takes eleven rungs, starting from Dust and doubling at every step.

How do the objects merge?

Two of the same object merge into the next one up. Two Dust make a Meteor, two Meteors make an Asteroid, and so on up to the Black Hole. Only identical objects combine, and each one can merge just once per move.

Can I undo a move?

Yes, three times per run. The Undo button shows how many you have left and greys out at zero. Moves that didn't change the board don't cost anything, and the count survives a page reload, so refreshing won't give you more.

Does the game end when I reach a Black Hole?

You win at that point, but you can carry on. The ladder continues to Quasar and Galaxy, and anything larger is labelled Universe.

When does a run actually end?

When the grid is completely full and no two neighbouring objects match, so no move would change anything. If you still have an undo left, it's worth stepping back to check for a merge you overlooked.

What is the chart next to the board for?

It's the cosmic scale, ordered smallest to largest. Rungs you've already built stay lit and the next one is highlighted, so you can see how far along the ladder you are without counting objects on the board.

Why did I get a Meteor instead of Dust?

New objects are almost always Dust, with roughly a one in ten chance of a Meteor instead. That occasional head start is what keeps two runs from ever playing out quite the same way.

What's the best strategy?

Keep your largest object anchored in one corner and build along the edge next to it, which in practice means avoiding one direction almost entirely. Merge often enough to keep empty cells free, since a crowded board leaves no room to recover.

Is my progress saved if I close the tab?

Yes. Your board, score and remaining undos are stored in the browser, so you can pick a run back up later. Your best score is kept separately. Clearing your browser data erases both.

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