Unihfy Games

Blade & Breach

Blade & Breach

stickmanplatformeractioncombatboss fightscheckpointscampaign

Games > Blade & Breach

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A stickman platformer of sixty levels across six worlds, with a mini-boss halfway through each and a world boss at the end of it. The levels are built by code but come out the same every time, so dying to a checkpoint teaches you something rather than rerolling the problem.

Genre: Action Platformer

Difficulty: Medium

About Blade & Breach

The levels are generated, and they are still the same every time

Nothing here is hand-drawn. Each level is assembled by code from its world and level number, which normally means a fresh layout on every attempt. This one seeds the generator from those two numbers, so level 4 of the Desert is built identically whether it is your first attempt or your fortieth.

That combination is worth understanding because it decides how you should approach a hard section. The level is not going to reroll into something kinder, and it is not going to surprise you either. Every death hands you information you get to keep, and the arrangement of saws, the archer on the ledge and the gap you keep missing will all be exactly where they were.

It also means the difficulty is honest. When a level feels unfair, you can settle the question by running it again rather than wondering whether the generator dealt you a bad hand.

The shield only works in front of you

Holding the shield stops arrows, but only those arriving from the direction you are facing. Turn away and you are open, which sounds obvious until you notice how often the game asks you to move one way while something is shooting from the other.

This is the central tension of the archer fights. Retreating from an archer means turning your back on it, and standing to block means giving up ground you may need. The way through is usually to advance into the arrow rather than away from it - block, close the distance, and cut the archer down - because backing off simply extends the time you spend exposed.

Later worlds lean on this hard. Berlin in particular likes putting shooters on both sides of you, and there is no shield stance that answers both, so the answer becomes choosing which one to kill first and accepting a hit from the other.

Five enemies, and one of them breaks the rules

Four of the five you fight the same basic way. Soldiers come at you, heavies take more hitting, archers shoot from range and bombers throw things - all of them die to a sword swing on the ground once you are in position.

Gliders do not. They can only be brought down with a jump attack, which means the one enemy that attacks from the air is also the one that forces you to leave the ground to deal with it. That is deliberately awkward: jumping costs you the ability to block and puts you somewhere you cannot change direction, so a glider arriving during a ground fight is a genuine problem rather than another target.

If you are losing health without knowing where it went, gliders are usually the answer. They are the only enemy the game expects you to solve with a different verb.

Two flags, two jobs

Blue flags are checkpoints and red flags end the level, and the points reflect how the game wants you to treat them - 100 for a blue, 500 for a red. Blue flags are placed mid-level rather than at the start, so the run from level opening to first checkpoint is the stretch you may end up replaying most.

Because there is no penalty for dying beyond lost ground, the sensible approach on a difficult level is to secure the checkpoint before doing anything risky. Reaching a blue flag with low health is almost always better than fighting one more group for the points.

The boss levels are the exception - there is nowhere to bank progress mid-fight, so the mini-boss at level 5 and the world boss at level 10 both have to be done in one attempt from wherever you last saved.

Six worlds, twelve bosses, and one more at the end

The worlds run Forest, Desert, Snow Peaks, Factory 999, Mines and Berlin, and they are not just palette swaps - each brings its own hazards alongside the enemy mix. Factory 999 has moving saws where the Forest had none, and the Mines are built around what is underneath you rather than what is in front.

Each world holds two bosses, and the scoring quietly tells you how the difficulty curve runs: the Forest Guardian is worth 1,200 points and the Berlin Raid Chief 1,900, with everything in between rising steadily. The mini-bosses sit lower, from 800 in the Forest up to around 1,150 later on.

Clearing all six leaves the Giant Stickman Mech, which is the reason the campaign exists. It is a real ending rather than a score screen, which is worth something in a browser game.

Reviewed By
Kaushik Hirpara

Developer · Game Reviewer

Kaushik Hirpara is a full-stack developer and game reviewer at Unihfy Games. He does most of the work of bringing games to the site — adapting them to run properly in a browser, getting them working on phones, playing them, and writing up what players need to know.

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Game Created By

Unihfy Games

Blade & Breach is an original game created and published by Unihfy Games. We continue to improve it with new features, gameplay enhancements, and platform optimizations.

Game created by Unihfy Games.

Proprietary SoftwareAll game credits

How to Play

  • Work through 10 levels in each of 6 worlds - Forest, Desert, Snow Peaks, Factory 999, Mines and Berlin.
  • Swing your sword at anything on the ground, and hold the shield to stop arrows.
  • Touch a blue checkpoint flag to move your respawn point forward and bank 100 points.
  • A mini-boss waits at level 5 of every world and the world boss at level 10.
  • Reach the red flag to finish a level and collect 500 points.
  • Dying sends you back to your last blue flag, or to the start of the level if you have not passed one.
  • Beat all six worlds to reach the Giant Stickman Mech.

Gameplay Preview

Features

Sixty levels across six worlds - Forest, Desert, Snow Peaks, Factory 999, Mines and Berlin
Levels generated from their world and level number, so the layout is identical on every attempt
A mini-boss at level 5 of each world and a world boss at level 10
A final confrontation with the Giant Stickman Mech after all six worlds
A shield that blocks projectiles from the front only, so facing matters as much as timing
Five enemy types - soldiers, archers, heavies, bombers and gliders
Gliders that can only be hit with a jump attack, breaking the ground-combat rhythm
Blue checkpoint flags worth 100 points and red level-end flags worth 500
Rising boss values from 1,200 in the Forest to 1,900 in Berlin
Environmental hazards that change by world, including saws, lava and falling rock
On-screen touch controls that appear automatically on phones and tablets

FAQs

How do I block arrows from archers?

Face the archer and hold your shield button (X/K/Shift). The shield only blocks projectiles coming from the front direction.

What's the difference between blue and red flags?

Blue flags are checkpoints that save your respawn position and give 100 points. Red flags mark the end of each level and award 500 points.

How do I defeat flying glider enemies?

Glider enemies can only be hit with jump attacks. Time your jump to strike them as they dive towards you.

Does the level change when I die and retry?

No. The levels are built by code, but each one is generated from its world and level number, so it comes out identical every single time. Anything you learn from a failed attempt is still true on the next one.

Can I play this game on mobile devices?

Yes! The game automatically detects touch devices and displays on-screen controls for movement, jumping, attacking, and blocking.

How many worlds and levels are in the game?

There are 6 themed worlds with 10 levels each, totaling 60 levels plus the final boss battle against the Giant Stickman Mech.

What happens when I die?

You respawn at the last blue checkpoint flag you touched. If you haven't reached any checkpoints, you restart the current level.

Is there a checkpoint during boss fights?

No. Boss levels have to be completed in a single attempt, so both the mini-boss at level 5 and the world boss at level 10 send you back to your previous save if they beat you. It is worth arriving at them with as much health as you can.

Are there different difficulty modes?

The game features progressive difficulty across worlds, with new enemy types and hazards introduced as you advance through the campaign.

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