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Brick Smash

Brick Smash

RetroBrick BreakerArcade ClassicCasualHigh Score

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Eight hand-built brick layouts across three retro colour palettes, with a ball that speeds up as you clear bricks but levels off rather than spiralling out of control. Where you catch it on the paddle decides where it goes next.

Genre: Brick Breaker

Difficulty: Medium

About Brick Smash

The ball speeds up, but it has a ceiling

Every brick you break nudges the ball faster, and the game is upfront that this is deliberate - it is meant to get harder as a level empties out. What it does not advertise is that the increase is not constant. Each hit adds less speed than the last, following a curve that flattens out as the ball approaches roughly one and a half times its starting pace, and it never goes past that.

The practical effect is that the panic point comes earlier than you would expect and then stops getting worse. The scariest-feeling stretch of a level is usually the middle, once the ball has picked up real pace but before the increases have tapered off. The last few bricks, despite being the fastest the ball ever moves, are not accelerating anywhere near as quickly as the first dozen did.

Knowing that changes how you should play the opening of a level. There is no reward for rushing early bricks before the ball 'gets away from you' - it never truly gets away from you. Taking clean, controlled shots at the start costs you nothing in difficulty later.

The paddle steers, it does not just block

Where the ball meets your paddle decides where it goes next. Catch it near the centre and it comes back close to straight up; catch it toward either edge and it leaves at a much sharper angle. That is standard for the genre, but it is worth stating plainly here because the game gives you no on-screen reminder of it.

This is the tool for reaching bricks a straight shot cannot get to. A cluster tucked into a corner is often easier to clear with an angled edge-hit than by trying to line up a direct bounce, and it is also how you deliberately avoid sending the ball into a crowded area you would rather not stir up yet.

It is also the source of most unlucky-feeling drops. A ball caught right at the paddle's tip can leave at an angle steep enough to clip past you before you can react, so precise centre hits are the safer choice whenever you are not trying to aim for something specific.

Eight levels, three palettes, and shapes that are not just walls

There are eight built levels in total, cycling through three named colour themes - Arkanoid, Pastel and Vintage - so consecutive levels rarely look alike even when the brick layout is similar in spirit. The layouts themselves are hand-arranged rather than generated, and several move past the plain rectangular wall into deliberate shapes.

That variety changes the read on a level before you have thrown a single shot. A dense, unbroken block rewards patient center shots that carve straight through it. An irregular shape with gaps and outliers rewards using the paddle's angled hits to pick off the stragglers a straight shot would leave stranded.

You are not locked into playing them in order - the level select screen lets you jump to any of the eight directly, so there is no need to replay an easy one just to reach a later shape you want another attempt at.

Lives reset the position, not the level

You start with three lives and can build up to a maximum of five, gaining one each time you clear a level. Losing the ball costs you a life and puts a fresh one back on the paddle - it does not reset the bricks you have already broken, so a dropped ball inside a nearly finished level is a setback, not a restart.

That is worth knowing because it changes how conservative you need to be near the end of a level. There is little reason to play cautiously once only a few bricks remain; a dropped ball there loses you a life but keeps every brick you have already cleared, so a slightly risky shot for the last brick is rarely the wrong call.

Reviewed By
Omik Babariya

Developer · Quiz Editor

Omik Babariya is a full-stack developer and quiz editor at Unihfy Games. He writes most of the quiz questions, works on the sports and entertainment articles, and has built and tested a number of the games on the site.

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Game Created By

Jake Gordon and contributors

Brick Smash was originally created by Jake Gordon and contributors and is published here under its original licence terms. We host and maintain this version, with our own improvements for gameplay, browser compatibility, and mobile devices, while preserving the required attribution.

Copyright (c) 2011-2016 Jake Gordon and contributors. Published originally under the name breakout. Sound effects come from The Freesound Project and are used under a Creative Commons licence.

How to Play

  • Select your starting level from the main menu.
  • Press the launch button to shoot the ball into the arena.
  • Move your paddle left and right to keep the ball from falling off the bottom of the screen.
  • Bounce the ball into the bricks above to destroy them and earn points.
  • Clear all the bricks on the screen to advance to the next, more difficult level.
  • Be careful: as you destroy bricks, the ball will gradually increase in speed!

Gameplay Preview

Features

Eight hand-built levels rather than generated layouts, several shaped beyond a plain rectangular wall
Three named colour themes - Arkanoid, Pastel and Vintage - cycling across the levels
Ball speed that increases with every brick broken but levels off near 1.5x its starting pace
Paddle-position aiming, with center hits going straight and edge hits sent at sharper angles
Three starting lives, building up to a maximum of five as you clear levels
Lives lost on a dropped ball without losing progress on the bricks already cleared
Free level selection from the main menu rather than a fixed order
Locally saved high score that persists between visits
Touch controls with finger-tracking paddle movement on mobile
Classic arcade sound effects for hits, breaks and level clears

FAQs

How do I control the angle of the ball?

You can control the bounce angle by hitting the ball with different parts of your paddle. Hitting it dead-center sends it straight up, while hitting it near the edges will send it flying at a sharper horizontal angle.

Why is the ball moving so fast?

Every brick you destroy adds some speed, but the increases get smaller each time - the ball's pace levels off at around one and a half times its starting speed and never goes beyond that, so it will not keep accelerating forever no matter how long a level runs.

How many lives do I get?

You start the game with 3 lives. If the ball drops past your paddle, you lose a life.

Can I get more lives?

Yes! Every time you successfully clear a level and advance to the next one, you are rewarded with an extra life (up to a maximum of 5 lives).

If I drop the ball, do I lose the bricks I already broke?

No. Losing a life only costs you the life and puts a new ball back on the paddle - every brick already cleared in that level stays cleared, so a dropped ball late in a level is a minor setback rather than a restart.

Can I choose which level to play?

Yes, on the main menu, you can use the Up and Down arrow keys to skip to different levels before starting your game.

Will my high score still be there tomorrow?

The game saves your High Score locally on your device, so you can come back later and try to beat your record.

How do I play on my phone?

Just tap the screen to launch the ball, and drag your finger left or right across the screen. The paddle will follow your finger!

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